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About Us

Who we are?
 

We are Nonereal Games, a game development studio

dedicated to crafting innovative and immersive gaming

experiences. With expertise in Unreal Engine, animation, and game marketing, we aim to combine cutting-edge graphics with engaging gameplay to deliver high-quality PC games that captivate players worldwide.

What we do?

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At Nonereal Games, we specialize in developing high-quality PC games that feature stunning visuals, immersive storytelling, and engaging gameplay. With expertise in Unreal Engine, animation, and game design, we create visually rich and technically advanced gaming experiences.

Where we are?

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Nonereal Games is based in Yıldız Teknopark Istanbul, Turkey, a growing hub for the gaming industry. Our location enables us to tap into local talent while creating games that resonate globally, contributing to Turkey’s rising presence in the global gaming market.

Our Team

Caner ATAÅž

Caner ATAS

CEO
Game Designer - PM

Fatih KIYMAZ

Fatih KIYMAZ

Art Team Lead

Havva Nur SOLHAN

Havva Nur SOLHAN

PM - CMO

FatihKiymaz.png

GüneÅŸ TOKAT

Web Developer

Utku Evren DALGIÇ

Utku Evren DALGIC

Lead Game Developer

Seçil GENÇ

Secil GENC

3D Generalist

Founder - Caner ATAÅž

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Hello! I'm Caner ATAÅž, born in EskiÅŸehir in 1993, and I embarked on a journey filled with art. My passion for drawing began during elementary school with charcoal sketches. In 2005, my life took a transformative turn when a friend gifted me Maya 7 Personal Learning Edition. Even without internet access, I delved into the program, teaching myself the ropes. Later, I ventured into the realm of Photoshop, showcasing my creativity in this field.

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After completing high school in 2011, I continued my education in the Computer Engineering department at Yıldız Technical University. Concurrently, I started volunteering at Renderevi Animation Studio to continuously refine my skills. Alongside architectural visualization, I gained experience in 4D simulation films, animation projects, and render farm management. Additionally, my lifelong dream of game development took its first steps with the Unreal Engine at this studio. In the following years, I expanded my horizons by working in various game studios, film/TV sets, agencies, and diverse industries. Throughout this journey, I dived into research in areas such as Game Design, Narrative Design, Post Production, VFX, AR, VR, and e-sports. I read hundreds of articles, examined dozens of books, and learned from numerous individuals to reach where I am today. I combine the foundational software skills of a computer engineer with my passion for the arts, taking daily steps towards bringing my dream game projects to life.

In summary, I'm a Lead 3D Generalist and UAI with 11+ years of industrial experience in the CG, gaming and movie industry. I also provide voluntary lessons on 3D modeling, Unreal Engine, and post-production. Also, a multidisciplinary designer specialized in game development, gamification, and digital visualization. I've also gained valuable experience in team management, which I effectively apply to my projects.

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I'm excited to collaborate and continue growing together!

Caner ATAÅž

Art Team Lead – Fatih KIYMAZ

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Hello! I'm Fatih KIYMAZ, a creative professional with a deep-rooted passion for visual storytelling. My journey began in the production industry, where I worked as a VFX Supervisor alongside well-known names like UÄŸur Dündar, SavaÅŸ Ay, and Cem Yılmaz. Over time, I found my path in Virtual Production and specialized in Unreal Engine, contributing to high-level projects for global brands such as Ford, Pluxee, Netflix, and Protex.

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In recent years, I've fully embraced the game development world. As the Art Team Lead at Nonereal Games, I guide artistic vision and design strategies, working closely with our team to craft immersive and visually rich gaming experiences. I also teach Unreal Engine through private sessions and aiming to share my knowledge with aspiring creators.

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With a multidisciplinary mindset, I blend creativity with technology to shape innovative and meaningful projects. I continue to push boundaries in art, game development, and education always eager to grow and inspire.

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I continue to shape worlds where imagination meets innovation.

Fatih KIYMAZ

Trainer - İbrahim Berk ADIGÜZEL

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A multidisciplinary 3D Software Engineer passionate about immersive technologies, real-time graphics, and interactive experiences. With professional experience spanning enterprise retail tech, game development, and academia, I enjoy bridging the gap between creative ideas and functional systems.

My career journey began in freelance game development, where I crafted mobile and interactive projects using tools like Unreal Engine. This hands-on experience sharpened my skills in game mechanics, visual scripting, and project management. Over the years, I transitioned into enterprise environments, first at LC Waikiki and later at LCW Digital, where I specialized in 3D software development and Unreal Engine integration. In these roles, I worked on building scalable systems, optimizing pipelines, and supporting digital transformation efforts.

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Alongside industry work, I’ve also served as a seasonal lecturer at EskiÅŸehir Osmangazi University, where I share my knowledge of Unreal Engine, 3D development, and interactive media with students. Teaching allows me to give back to the community and keep refining my own understanding through collaboration and dialogue.

In short, I’m a tech-driven creator with a strong foundation in real-time 3D, a love for teaching, and a drive to innovate through cross-disciplinary collaboration.

 

Let’s build something bold together!

İbrahim Berk ADIGÜZEL

Trainer – Utku Evren DALGIÇ

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Hello! I'm Utku Evren DALGIÇ, a passionate game developer and researcher focused on real-time systems and AI-powered experiences. My journey began at Nonereal Games, where I evolved from an intern to a full-time developer, specializing in gameplay mechanics and procedural systems using Unreal Engine 5, Blueprints, and C++.

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In parallel with game development, I contributed to academic research as a TÜBİTAK 1004 Project Scholar at ESOGU CISAR Lab, working on cutting-edge topics like Edge AI, federated learning, and electric vehicle prognostics. This unique blend of industry and research experience sharpened my problem-solving abilities and technical versatility.

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I'm also active in education, leading programming and Unreal Engine sessions in the ESTÜ Software Community. I enjoy empowering others by sharing what I’ve learned and encouraging experimentation.

In summary, I’m a creative technologist driven by curiosity, collaboration, and innovation. I’m always excited to explore the space between gameplay and emerging technologies.

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Building the future one system at a time.

Utku Evren DALGIÇ

Partnerships

YTÜ Teknopark
GamesUp
UATC
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