
Introduction to Game Development
(Blueprint)
About the Course
Master the visual side of game creation. Learn how to model, texture, and import stunning game assets using industry-standard tools. Ideal for those interested in environment art, 3D design and material art.
Content:
Hard Surface Modelling (Maya)
UV Operations
Texture Manipulation (Photoshop)
Material Paint (Substance Painter)
Static Meshes - Skeletal Meshes - Geometry Cache
PBR - Material Systems - Materia Instances - Material Functions
Animation Assets - Animation Blueprints - Blend Spaces - Animation Retargeting
Level Design - Landscape - Sublevels - Level Instances
Light Types - Usage of Light Types - Baked Lighting - Real Time Lighting - Reflections - Fog & Post Process
Your Instructor(s)

Caner ATAŞ

Fatih KIYMAZ

Expert guest speakers from the industry
Join the course!

