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Introduction to Game Development
(Blueprint)

Game Art

Duration

16 Weeks (48 Hours)

About the Course

Master the visual side of game creation. Learn how to model, texture, and import stunning game assets using industry-standard tools. Ideal for those interested in environment art, 3D design and material art.


Content:

  • Hard Surface Modelling (Maya)

  • UV Operations

  • Texture Manipulation (Photoshop)

  • Material Paint (Substance Painter)

  • Static Meshes - Skeletal Meshes - Geometry Cache

  • PBR - Material Systems - Materia Instances - Material Functions

  • Animation Assets - Animation Blueprints - Blend Spaces - Animation Retargeting

  • Level Design - Landscape - Sublevels - Level Instances

  • Light Types - Usage of Light Types - Baked Lighting - Real Time Lighting - Reflections - Fog & Post Process

Your Instructor(s)

Caner ATAŞ

Caner ATAŞ

Caner ATAŞ

Fatih KIYMAZ

Caner ATAŞ

Expert guest speakers from the industry

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