
Introduction to Game Development
(Blueprint)
About the Course
Take your skills to the next level with advanced game development techniques. This course dives deep into gameplay programming using both Blueprint and C++, ideal for aspiring professionals and indie developers ready to build complete systems.
Content:
Module 1: Introduction to Unreal Engine & Setup
What is Unreal Engine? Who uses it?
UE4 vs UE5: key differences
Installation and basic interface
Viewport, Content Browser, Outliner
Blueprint vs C++ workflow
Creating your first project
Module 2: Real-Time Engine Logic & Cinematography
What is a real-time engine?
The role of real-time engines in cinematic language
Camera systems and core cinematography concepts
Sequencer basics and camera animations
Module 3: Introduction to Virtual Production Technology
What is Virtual Production? Why use it?
Greenbox vs LED Volume
ICVFX (In-Camera VFX) fundamentals
Sample scenes from global productions
Module 4: Technical Infrastructure — Set Build-Out & Hardware
LED Wall architecture and hardware requirements
Camera-tracking systems (Mo-Sys, Vive, Ncam)
Sync systems and frame-rate matching
Real-camera + virtual-camera calibration
Module 5: Hands-On Project — Building a Virtual Set
Preparing a simple LED Volume scene
Metahuman integration & animation
Synchronizing a real camera with the virtual set
Final scene capture and export
Your Instructor(s)

Fatih KIYMAZ

Caner ATAŞ

Expert guest speakers from the industry
Join the course!

